Traditional Games
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Tom, jeune collégien, cherche à tout prix un moyen de se rapprocher de la belle Harmony. Apprenant que celle-ci se passionne pour les échecs, il décide de s'y intéresser également. Mais il n'en connaît absolument pas les règles ! Il choisit donc de s'inspirer du plus grand joueur de l'Histoire : Garry Kasparov. Pour apprendre plus vite les techniques du maître, il analyse ses parties contre l'ordinateur Deep Blue grâce à une machine de réalité virtuelle. Mais un court-circuit va transférer toutes les connaissances du joueur russe dans son esprit et lui ouvrir les portes du très haut niveau.
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In the world there is a gambler here named saga.
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From the author of Karakai Jouzu no Takagi-san comes another sweet couple's comedy about Tanaka Ayumu, a first year high school student who is secretly in love with his senior, the president of the unofficial Shogi club, Yaotome Urushi. Tanaka vows to confess his feelings to Yaotome after he manages to defeat her in a game of shogi, but he's a beginner at the game and Yaotome always beats him. Meanwhile, she keeps trying to get Tanaka to admit his feelings, but he rarely allows his poker face to slip.

Though the day of his victory is still nowhere to be seen, this is the story in which he may ‘checkmate’ her by other means.

French / Français

Russian / Русский

  • Author's Twitter
  • Teaser PV
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    Shishio Academy is a prestigious, the best school in Japan, in which only the elite of such fields as study, sports, pedigree can study. But in reality it is a school of principles of “devouring the weak by the strong”, where everything is measured by the results of the games. This is a massacre in which only a definite winner can survive.

    Guren is a legend of the shadow world, conquering and invincible, and at the same time he wants to start a normal, carefree life. He fails the entrance exams to the academy on purpose, therefore, following his results, he qualifies as the lowest grade F. However, after reuniting with his younger sister Karen, the situation changes dramatically. And when his sister is in danger, he shows his true abilities!


  • Author's Twitter | Official Comic Twitter | Artist's Twitter
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    A surreal gag manga featuring beautiful girls and games! A comedy manga of bishoujo and games that will keep you laughing!

  • Author's Twitter
  • Anime on ANN
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    Watanabe Yuuichi, also known as Pen-chan, loves mahjong. It's just too bad that he's not very good at it. Follow Pen-chan's wins and losses (mostly losses) in a series of short tales about his friends, family, co-workers, and local yakuza until the final conclusion where Pen-chan makes the biggest gamble of his life...
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    A youth named Kiriyama Rei, who lost his family as a child, endures loneliness to become a professional shogi player. Then, through a chance meeting, he develops a relationship with the three Kawamoto sisters (Akari, Hinata, Momo), who hail from a working-class district of the city, and little by little his frozen heart begins to thaw.

    Note: Nominated for the 2nd Annual Manga Taishou in 2009 and won this award in 2011.
    Won the Kodansha Manga Award in the general category (shared with Space Brothers) in 2011 and won the Grand Prize of the 18th Tezuka Osamu Cultural Prize in 2014.

    The following links are to AnimeNetwork for the anime:
    Season 1
    Season 2
    Live-action movie
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    Based on the life of a famous Mahjong Novelist, Asada Tetsuya, this manga chronicles the history of the man who is now known as the "Mahjong Saint" in his journey through the world of Mahjong and gambling in general.

    In the year 1947, the people of Shinjuku are down on their luck. With little money to buy food or necessities, some resort to gambling in order to survive. Traveling Tetsuya chooses to spend his time at Mahjong parlors where he is wiping the floor clean with his adversaries. However, Tetsuya meets the intensely-skilled Boushu-san, this is when he realizes that his skills are still lacking.

    Note: Won the 2000 Kodansha Manga Award for shounen.
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    If a telepath, a clairvoyant, a vice detective, a ninja with super reflexes, a spirit medium, an oil magnate, an extremely lucky boy, and an extremely strong man were to fight it out in a rock-paper-scissors tournament, who would you bet your money on? Just because it's a simple game with simple rules doesn't mean the matches will be simple. Mind games, cheat abilities, interesting characters, great humor, this manga has it all!
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    A story about girls playing board games after school!

    Kyoto in Spring…
    Aya is a high school girl who’s just moved to a new town.
    Miki is her shy classmate, and her first friend.
    One day after school Aya and Miki follow the committee president Midori to a specialty board games store. The Dice Club!!

    Without thinking they try out a German board game together. These girls, who are searching for fun, soon fall into the exciting world of games!
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    "Il y a dix ans vous m'avez laissée tomber parce que j'étais une fille, aujourd'hui, qui peut gagner contre moi ?!"
    Yun Ruiwen va montrer au monde que le Go professionnel n'est pas qu'un monde d'hommes.

    "Ten years ago, you abandoned me because I was a girl, but now, which one of you can win against me?!"
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    Tanjirou, Zenitsu and Inosuke try their hand at a classic card game.
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    From a young age Connor Colquhoun had an interest in the game of Chess. Having a natural talent for it, he quickly climbs the ranks of the game of strategy. But with the weight of being at the summit looming above him, will his love for the game live on?
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    Yotsuba is a strange little girl with a big personality! Even in the most trivial, unremarkable encounters, Yotsuba's curiosity and enthusiasm quickly turns the everyday into the extraordinary!
    2016 Osamu Tezuka Culture Award - grand prize. Yotsuba&! received an Excellence Award for Manga at the 2006 Japan Media Arts Festival. In 2008 Yotsuba&! was nominated for the 12th Osamu Tezuka Culture Award and the Eisner Award "Best Publication for Kids" category, but did not win either, and was runner-up for the first annual Manga Taisho award.
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    Chihaya Ayase is a girl who has spent most of her life simply supporting her sister in her model career. That changes when she meets a boy named Arata Wataya, a talented karuta player. After becoming friends, he believes that Chihaya has the potential to become a great player. As Chihaya takes on a new dream of becoming Japan's best karuta player, she is soon separated from her karuta playing friends as they grow up. Now in high school, Chihaya is reunited with her childhood friend, Taichi Mashima. Together, they form the Mizusawa Karuta Club. With her teammates and friends supporting her, Chihaya strives to become the best karuta player in the world and to one day be with Arata again.

  • Won the 2nd Manga Taisho Award in 2009. Won the 5th Kodansha Manga Award in the shoujo category in 2011.

  • Official Websites:
  • Manga
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    Author's Twitter: @yuyu2000_0908
    Author's Instagram: yuki.suetsugu.5
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    Genius shogi player Taisei Amado has a secret...Kentaro Fukuda, the creator of Devilyman and Shinigiwa, brings his beautiful art to a shogi story that you won't be able to put down!
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    That place is a den of sin in which money and lives are bet.
    Ai, a faint-hearted and quiet girl sunk in debt at the brothel Maidens, meets a formerly wealthy girl, May.
    If you lose the bet, it costs you your virginity!? Set in a combined casino-brothel, the sexy but cute May will end up doing it tonight as well.
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    Translated Official description:
    During elementary school, it was competitive karuta that Arata, Chihaya, and Taichi were tied together with a strong bond––the new trio. Arata went to a different middle school returning to Fukui, while Taichi attended a prestigious school that's hard to get into. Even when they're all scattered apart, Chihaya continues playing karuta alone. However, Taichi said he "stopped playing karuta"––––.
    Delicately swaying, a fully spirited middle schooler Chihaya and the others presents a new spinoff comic!

    MangaUpdates Description:
    "If we continue karuta, we'll definitely meet again." With that promise to the distant Arata in their hearts, Chihaya and Taichi enter middle school. Chihaya tries to find friends to play karuta with her, but her effort is fruitless. Taichi realizes his limits at Kaimeisei Middle School, where only prodigies gather, and loses his fervour for karuta. The distance between Chihaya and Taichi slowly grows...

  • Artist's Twitter: @10da010
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    Japan has entered a new era called "Reiwa", after moving past the Heisei Era on April 30th 2019.
    It is in this era, past the time of people like the legendary Akagi Shigeru and others like him who gambled on mahjong for a living, that a new gambler has arisen known only as "Yami-ma no Mamiya", which in English might translate to "Mamiya of Mahjong's Darkness".
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    Ten is a friendly guy who happens to be good at Mahjong. Or, more appropriately, good at cheating at Mahjong. If someone is betting on a Mahjong game and ends up in a pinch, they call Ten to win for them. He always does, and because he understands how frustrating it is, always has the courtesy to give the people he cheats against a chance to beat him up. With his friends Hiroyuki, Ken, Akagi, and others, he eventually decides to take on something much bigger than cheating in small gambles.
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    High school boy x girl from a mahjong club
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    Miiko is a girl with a problem. She's passed all the tests and become a Mahjong Pro, but she stinks at Mahjong! She was starting to even hate the game, but then she runs into a man who used to be a Top-Tier Mahjong Pro named Namidame in a parlor and asks him to teach her how to play right! The two strike a connection and Namidame vows to help Miiko work her way up to the top leagues. He gives her a new lesson each chapter, and we as the readers also learn along with Miiko! This "Mahjong for Dummies" series by prestigious Mahjong Mangaka, Katayama Masayuki, is a must-read for anyone who wants to get better at Japanese Mahjong! Let's learn together!
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    Presented by Sakusaku Tei a.k.a Hikawa Shou who wrote Shinozaki-san Ki wo Ota Shika ni!

    Takara Taiyou is a studious high school student who joins the Cultural Research Society due to the fact that there are no active club members and he'd be able to concentrate on his studying.
    However, his arch enemy, the beautiful and academically gifted Bandai Kaname, also joins for the same reason. Together, they become interested in the old toys in this club room...
    Girl X Boy X nostalgic toys comedy !!


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    In one room of a mansion there stands a large gacha. Inside the gacha are a large number of capsules that contain real women. "One spin will cost 50,000 yen. The woman that will come out will already be holding affection for you. However, what kind of relationship it will be is up to you to determine."
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    A continuation of Tobaku Datenroku Kaiji: Kazuya-Hen. With new allies Chang and Mario, it's finally time for Kaiji to wager his 400 Million Yen against the son of Chairman Hyoudou, Kazuya! The gamble's name is One Poker... but what kind of poker is that?!
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    The sequel series to The Legend of Koizumi.
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    A fourteen year-old girl challenges the shogi competitive scene.
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    Keiichi Oda, a tired office worker, commutes back and forth from work, and on his way he periodically stumbles upon Madoka's apartment window where she runs a ramen shop... later an okonomiyaki shop... later, an ice fishing hole... later, a sauna... later, a climbing wall...

    Who is this mysterious, silent and pretty woman? Where the hell does she get all this stuff from? Why does she always beckon Oda? And why is she so damn stubborn about it all!?

    Be prepared to have your concept of "multitasking" challenged!!!
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    Ayumu wants to beat his Senpai at Shogi so he can confess his feelings.
    Though the day of his victory is still nowhere to be seen,
    this is the story in which he may ‘checkmate’ her by other means.
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    A new Saki spinoff that retells the story of the Saki cast...
    If all of them were boys!
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    With the passing of the her grandfather the Eisei Meijin whom she’d spend most of her childhood together, Ayumi lost sight of her goal. On the other side, Erika who’s aiming to become a pro at Shogi to pay the debt her father left with them after running away. Right after entering high school the two meet at the on thing they shared in common, the Shogi Club. Find out how their story unfolds as they go through life centered around Shogi!
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    Junichiro Koizumi. Prime Minister of Japan, or God of Mahjong incarnate? Watch him clash with other world titans such as George W. Bush, Kim Jong Il, and Vladimir Putin in the one force that matters in the political world: mahjong.
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    A Genius who Fell into darkness. The God of the Underworld.
    Akagi runs from a game of chicken where he almost died, to a Mahjong parlour where a man loses all his money to the yakuza. Akagi, who is only thirteen, tells the loser that his game needs improvement (although Akagi himself has never played before). Akagi replaces him in the game, and so a legend is born.
    When the police come to check on the place to see if the kid that ran from the game of chicken is there the yakuza deny that Akagi was involved. In the end the policeman invites Akagi to a much more organized Mahjong game and from there, the legend of the Genius who Fell into Darkness continues to grow.
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    The "youth graffiti" manga centers on two people in the 1990s who play the Magic the Gathering trading card game.
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    The 1980's was an unusual decade. The price of land skyrocketed, and the value of money went well above the norm. The numbers that defined the world all spun out of control, launching one of the largest bubble economies Japan had ever seen.

    For Mahjong, as well, it was an age that saw high stakes games on a scale unlike any age before it. And in this age, a man some call "Kai" lives as a "Mukoubuchi", what true, lone-wolf gamblers are called.
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    This is a manga about Magic: The Gathering and the spiritual sequel to Starlight Wizards. But unlike its prequel, it doesn't require any knowledge of Magic: The Gathering. So if you ever wanted to learn MTG or wanted to read a manga about MTG, this manga is perfect for you.

    It was serialized in the official Japanese MTG magazine in 2005 and is considered a classic in the Japanese MTG scene.
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    The story is set in the year Showa 44 (1969), and it centers around Takanori Jinguuji, the 27-year-old man who eventually become the head of the Japan Shogi Association in the main 3-gatsu no Lion series.
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