"Il y a dix ans vous m'avez laissée tomber parce que j'étais une fille, aujourd'hui, qui peut gagner contre moi ?!"
Yun Ruiwen va montrer au monde que le Go professionnel n'est pas qu'un monde d'hommes.
At first glance, Kei is just an average high school boy. However, he is known in the mahjong underworld as "Ice Cold K", a prodigy who wreaks havoc at high stakes parlors with his ruthless and calculating play style. One day, he meets a man named Dojima, who teaches him the true meaning of gambling.
A youth named Kiriyama Rei, who lost his family as a child, endures loneliness to become a professional shogi player. Then, through a chance meeting, he develops a relationship with the three Kawamoto sisters (Akari, Hinata, Momo), who hail from a working-class district of the city, and little by little his frozen heart begins to thaw.
Note: Nominated for the 2nd Annual Manga Taishou in 2009 and won this award in 2011.
Won the Kodansha Manga Award in the general category (shared with Space Brothers) in 2011 and won the Grand Prize of the 18th Tezuka Osamu Cultural Prize in 2014.
Chihaya Ayase is a girl who has spent most of her life simply supporting her sister in her model career. That changes when she meets a boy named Arata Wataya, a talented karuta player. After becoming friends, he believes that Chihaya has the potential to become a great player. As Chihaya takes on a new dream of becoming Japan's best karuta player, she is soon separated from her karuta playing friends as they grow up. Now in high school, Chihaya is reunited with her childhood friend, Taichi Mashima. Together, they form the Mizusawa Karuta Club. With her teammates and friends supporting her, Chihaya strives to become the best karuta player in the world and to one day be with Arata again.
Won the 2nd Manga Taisho Award in 2009. Won the 5th Kodansha Manga Award in the shoujo category in 2011.
If a telepath, a clairvoyant, a vice detective, a ninja with super reflexes, a spirit medium, an oil magnate, an extremely lucky boy, and an extremely strong man were to fight it out in a rock-paper-scissors tournament, who would you bet your money on? Just because it's a simple game with simple rules doesn't mean the matches will be simple. Mind games, cheat abilities, interesting characters, great humor, this manga has it all!
The card reads as follows:
Congratulations! You are one of the 1 in 100,000 people who has been entered in the amazing LIAR GAME TOURNAMENT!
Along with the postcard there is 100 million yen in notes. That's the beginning of the Liar Game. When the game ends, in 30 days, you will have to return your 100 million. If your opponent steals them, he can keep them as a prize, and you will have a debt of 100 million...
Based on the life of a famous Mahjong Novelist, Asada Tetsuya, this manga chronicles the history of the man who is now known as the "Mahjong Saint" in his journey through the world of Mahjong and gambling in general.
In the year 1947, the people of Shinjuku are down on their luck. With little money to buy food or necessities, some resort to gambling in order to survive. Traveling Tetsuya chooses to spend his time at Mahjong parlors where he is wiping the floor clean with his adversaries. However, Tetsuya meets the intensely-skilled Boushu-san, this is when he realizes that his skills are still lacking.
Note: Won the 2000 Kodansha Manga Award for shounen.
Japan has entered a new era called "Reiwa", after moving past the Heisei Era on April 30th 2019.
It is in this era, past the time of people like the legendary Akagi Shigeru and others like him who gambled on mahjong for a living, that a new gambler has arisen known only as "Yami-ma no Mamiya", which in English might translate to "Mamiya of Mahjong's Darkness".
A story about girls playing board games after school!
Kyoto in Spring…
Aya is a high school girl who’s just moved to a new town.
Miki is her shy classmate, and her first friend.
One day after school Aya and Miki follow the committee president Midori to a specialty board games store. The Dice Club!!
Without thinking they try out a German board game together. These girls, who are searching for fun, soon fall into the exciting world of games!
The 1980's was an unusual decade. The price of land skyrocketed, and the value of money went well above the norm. The numbers that defined the world all spun out of control, launching one of the largest bubble economies Japan had ever seen.
For Mahjong, as well, it was an age that saw high stakes games on a scale unlike any age before it. And in this age, a man some call "Kai" lives as a "Mukoubuchi", what true, lone-wolf gamblers are called.
Watanabe Yuuichi, also known as Pen-chan, loves mahjong. It's just too bad that he's not very good at it. Follow Pen-chan's wins and losses (mostly losses) in a series of short tales about his friends, family, co-workers, and local yakuza until the final conclusion where Pen-chan makes the biggest gamble of his life...
Kentarou's former shogi teacher taught him to (metaphorically) dive into the 81 squares of the shogi board. Thus, his nickname is "81 Diver". He has failed to enter the professional league of shogi competition. However, he continues to play the game for a living by gambling at amateur shogi clubs.
A continuation of Tobaku Datenroku Kaiji: Kazuya-Hen. With new allies Chang and Mario, it's finally time for Kaiji to wager his 400 Million Yen against the son of Chairman Hyoudou, Kazuya! The gamble's name is One Poker... but what kind of poker is that?!
A Genius who Fell into darkness. The God of the Underworld.
Akagi runs from a game of chicken where he almost died, to a Mahjong parlour where a man loses all his money to the yakuza. Akagi, who is only thirteen, tells the loser that his game needs improvement (although Akagi himself has never played before). Akagi replaces him in the game, and so a legend is born.
When the police come to check on the place to see if the kid that ran from the game of chicken is there the yakuza deny that Akagi was involved. In the end the policeman invites Akagi to a much more organized Mahjong game and from there, the legend of the Genius who Fell into Darkness continues to grow.
Ten is a friendly guy who happens to be good at Mahjong. Or, more appropriately, good at cheating at Mahjong. If someone is betting on a Mahjong game and ends up in a pinch, they call Ten to win for them. He always does, and because he understands how frustrating it is, always has the courtesy to give the people he cheats against a chance to beat him up. With his friends Hiroyuki, Ken, Akagi, and others, he eventually decides to take on something much bigger than cheating in small gambles.
The story is set in the year Showa 44 (1969), and it centers around Takanori Jinguuji, the 27-year-old man who eventually become the head of the Japan Shogi Association in the main 3-gatsu no Lion series.
Its the 3rd part to the tohai series if you don't know what this series is about well its about Kei who you may think is just an average high school boy but in the mahjong underworld he is know as "Ice Cold K", a prodigy who wreaks havoc at high stakes parlors with his ruthless and calculating play style he one day met a man named Dojima, who teache him the true meaning of gambling and more of less kei's life got really crazy and that ant even the half of it
With the passing of the her grandfather the Eisei Meijin whom she’d spend most of her childhood together, Ayumi lost sight of her goal. On the other side, Erika who’s aiming to become a pro at Shogi to pay the dept her father left with them after running away. Right after entering high school the two meet at the on thing they shared in common, the Shogi Club. Find out how their story unfolds as they go through life centered around Shogi!
Kaede Yukimura is a gorgeous girl who has been challenging every person in her class to a shogi bout. If you win against her, she will confess to you publicly and go on a date with you. As more and more classmates lose against her, the reason behind her bet begins to unravel slowly...
Kouichi Azumi was forced to quit professional shogi at the age of 26 after failing to rank higher than 4th dan. Time passed and with a new positive outlook on life after time away from shogi, he finds himself drawn to the game again, and decides to give it another shot as an amateur.
Translated Official description:
During elementary school, it was competitive karuta that Arata, Chihaya, and Taichi were tied together with a strong bond––the new trio. Arata went to a different middle school returning to Fukui, while Taichi attended a prestigious school that's hard to get into. Even when they're all scattered apart, Chihaya continues playing karuta alone. However, Taichi said he "stopped playing karuta"––––.
Delicately swaying, a fully spirited middle schooler Chihaya and the others presents a new spinoff comic!
"If we continue karuta, we'll definitely meet again." With that promise to the distant Arata in their hearts, Chihaya and Taichi enter middle school. Chihaya tries to find friends to play karuta with her, but her effort is fruitless. Taichi realizes his limits at Kaimeisei Middle School, where only prodigies gather, and loses his fervour for karuta. The distance between Chihaya and Taichi slowly grows...
Important Note: The manga-ka (Artist) of this spinoff series, 遠田 おと is credited as TOODA Oto on MangaUpdates, but credited as Onda Oto on CDJapan.
K that would put a "roster" of mystery, play a game with Hatori. However, at the point of 50,000 point possession, Hatori, perfect score of K3, was absolutely unfavorable rules of human life 5 × 6,000 point one instead of point bar!
Info: These settings are temporary. Please make an account to remember these permanently.