Takara Taiyou is a studious high school student who joins the Cultural Research Society due to the fact that there are no active club members and he'd be able to concentrate on his studying.
However, his arch enemy, the beautiful and academically gifted Bandai Kaname, also joins for the same reason. Together, they become interested in the old toys in this club room...
Girl X Boy X nostalgic toys comedy !!
Takara Taiyou es un estudiante de secundaria estudioso que se une a la Sociedad de Investigación Cultural debido a que no hay miembros activos del club y podría concentrarse en sus estudios.
Sin embargo, su archienemigo, la bella y dotada académicamente Bandai Kaname, también se une por la misma razón. Juntos, se interesan por los viejos juguetes de esta sala del club...
Un chico+Una chica+Juguetes nostálgicos, de alguna forma genera una clásica comedia ecchi!!!
Apresentado por Sakusaku Tei, também conhecido como Hikawa Shou, que escreveu Shinozaki-san Ki wo Ota Shika ni! Takara Taiyou é um estudante do ensino médio que ingressa na Sociedade Cultural de Pesquisa devido ao fato de não haver membros ativos no clube e ele poder se concentrar nos estudos. No entanto, seu arqui-inimigo, a bela e talentosa Bandai Kaname, também se une pela mesma razão. Juntos, eles se interessam pelos brinquedos antigos nesta sala do clube ...
Um garoto+Uma garota+Jogos nostálgico,de alguma forma gera uma clássica comédia ecchi!!
The story is set in the year Showa 44 (1969), and it centers around Takanori Jinguuji, the 27-year-old man who eventually become the head of the Japan Shogi Association in the main 3-gatsu no Lion series.
A tired office worker commutes back and forth from work, and on his way he periodically stumbles upon Madoka's apartment window where she runs a ramen shop... later an okonomiyaki shop... later, an ice fishing hole... later, a sauna... later, a climbing wall...
Who is this mysterious, silent and pretty woman? Where the hell does she get all this stuff? Why does she always beckon the office worker? And why is she so damn stubborn about it all!?
Be prepared to have your concept of "multitasking" challenged!!!
A youth named Kiriyama Rei, who lost his family as a child, endures loneliness to become a professional shogi player. Then, through a chance meeting, he develops a relationship with the three Kawamoto sisters (Akari, Hinata, Momo), who hail from a working-class district of the city, and little by little his frozen heart begins to thaw.
Note: Nominated for the 2nd Annual Manga Taishou in 2009 and won this award in 2011.
Won the Kodansha Manga Award in the general category (shared with Space Brothers) in 2011 and won the Grand Prize of the 18th Tezuka Osamu Cultural Prize in 2014.
A story about girls playing board games after school!
Kyoto in Spring…
Aya is a high school girl who’s just moved to a new town.
Miki is her shy classmate, and her first friend.
One day after school Aya and Miki follow the committee president Midori to a specialty board games store. The Dice Club!!
Without thinking they try out a German board game together. These girls, who are searching for fun, soon fall into the exciting world of games!
"Il y a dix ans vous m'avez laissée tomber parce que j'étais une fille, aujourd'hui, qui peut gagner contre moi ?!"
Yun Ruiwen va montrer au monde que le Go professionnel n'est pas qu'un monde d'hommes.
Chihaya Ayase is a girl who has spent most of her life simply supporting her sister in her model career. That changes when she meets a boy named Arata Wataya, a talented karuta player. After becoming friends, he believes that Chihaya has the potential to become a great player. As Chihaya takes on a new dream of becoming Japan's best karuta player, she is soon separated from her karuta playing friends as they grow up. Now in high school, Chihaya is reunited with her childhood friend, Taichi Mashima. Together, they form the Mizusawa Karuta Club. With her teammates and friends supporting her, Chihaya strives to become the best karuta player in the world and to one day be with Arata again.
Won the 2nd Manga Taisho Award in 2009. Won the 5th Kodansha Manga Award in the shoujo category in 2011.
The 1980's was an unusual decade. The price of land skyrocketed, and the value of money went well above the norm. The numbers that defined the world all spun out of control, launching one of the largest bubble economies Japan had ever seen.
For Mahjong, as well, it was an age that saw high stakes games on a scale unlike any age before it. And in this age, a man some call "Kai" lives as a "Mukoubuchi", what true, lone-wolf gamblers are called.
A Genius who Fell into darkness. The God of the Underworld.
Akagi runs from a game of chicken where he almost died, to a Mahjong parlour where a man loses all his money to the yakuza. Akagi, who is only thirteen, tells the loser that his game needs improvement (although Akagi himself has never played before). Akagi replaces him in the game, and so a legend is born.
When the police come to check on the place to see if the kid that ran from the game of chicken is there the yakuza deny that Akagi was involved. In the end the policeman invites Akagi to a much more organized Mahjong game and from there, the legend of the Genius who Fell into Darkness continues to grow.
If a telepath, a clairvoyant, a vice detective, a ninja with super reflexes, a spirit medium, an oil magnate, an extremely lucky boy, and an extremely strong man were to fight it out in a rock-paper-scissors tournament, who would you bet your money on? Just because it's a simple game with simple rules doesn't mean the matches will be simple. Mind games, cheat abilities, interesting characters, great humor, this manga has it all!
Junichiro Koizumi. Prime Minister of Japan, or God of Mahjong incarnate? Watch him clash with other world titans such as George W. Bush, Kim Jong Il, and Vladimir Putin in the one force that matters in the political world: mahjong.
In one room of a mansion there stands a large gacha. Inside the gacha are a large number of capsules that contain real women. "One spin will cost 50,000 yen. The woman that will come out will already be holding affection for you. However, what kind of relationship it will be is up to you to determine."
Kaede Yukimura is a gorgeous girl who has been challenging every person in her class to a shogi bout. If you win against her, she will confess to you in front of the whole school. As more and more classmates lose against her, the reason behind her bet begins to slowly unravel...
At first glance, Kei is just an average high school boy. However, he is known in the mahjong underworld as "Ice Cold K", a prodigy who wreaks havoc at high stakes parlors with his ruthless and calculating play style. One day, he meets a man named Dojima, who teaches him the true meaning of gambling.
The card reads as follows:
Congratulations! You are one of the 1 in 100,000 people who has been entered in the amazing LIAR GAME TOURNAMENT!
Along with the postcard there is 100 million yen in notes. That's the beginning of the Liar Game. When the game ends, in 30 days, you will have to return your 100 million. If your opponent steals them, he can keep them as a prize, and you will have a debt of 100 million...
Based on the life of a famous Mahjong Novelist, Asada Tetsuya, this manga chronicles the history of the man who is now known as the "Mahjong Saint" in his journey through the world of Mahjong and gambling in general.
In the year 1947, the people of Shinjuku are down on their luck. With little money to buy food or necessities, some resort to gambling in order to survive. Traveling Tetsuya chooses to spend his time at Mahjong parlors where he is wiping the floor clean with his adversaries. However, Tetsuya meets the intensely-skilled Boushu-san, this is when he realizes that his skills are still lacking.
Note: Won the 2000 Kodansha Manga Award for shounen.
Japan has entered a new era called "Reiwa", after moving past the Heisei Era on April 30th 2019.
It is in this era, past the time of people like the legendary Akagi Shigeru and others like him who gambled on mahjong for a living, that a new gambler has arisen known only as "Yami-ma no Mamiya", which in English might translate to "Mamiya of Mahjong's Darkness".
Watanabe Yuuichi, also known as Pen-chan, loves mahjong. It's just too bad that he's not very good at it. Follow Pen-chan's wins and losses (mostly losses) in a series of short tales about his friends, family, co-workers, and local yakuza until the final conclusion where Pen-chan makes the biggest gamble of his life...
The manga is drawn and released by Souichirou Yamamoto @udon0531 on Twitter.
The author didn't plan to continue the manga at first, but he has decided to continue it.
Since he draws this manga when he has free time, the update schedule is not stable.
Kentarou's former shogi teacher taught him to (metaphorically) dive into the 81 squares of the shogi board. Thus, his nickname is "81 Diver". He has failed to enter the professional league of shogi competition. However, he continues to play the game for a living by gambling at amateur shogi clubs.
A continuation of Tobaku Datenroku Kaiji: Kazuya-Hen. With new allies Chang and Mario, it's finally time for Kaiji to wager his 400 Million Yen against the son of Chairman Hyoudou, Kazuya! The gamble's name is One Poker... but what kind of poker is that?!
Ten is a friendly guy who happens to be good at Mahjong. Or, more appropriately, good at cheating at Mahjong. If someone is betting on a Mahjong game and ends up in a pinch, they call Ten to win for them. He always does, and because he understands how frustrating it is, always has the courtesy to give the people he cheats against a chance to beat him up. With his friends Hiroyuki, Ken, Akagi, and others, he eventually decides to take on something much bigger than cheating in small gambles.
Its the 3rd part to the tohai series if you don't know what this series is about well its about Kei who you may think is just an average high school boy but in the mahjong underworld he is know as "Ice Cold K", a prodigy who wreaks havoc at high stakes parlors with his ruthless and calculating play style he one day met a man named Dojima, who teache him the true meaning of gambling and more of less kei's life got really crazy and that ant even the half of it
Okimoto Shun dropped out of college to become a professional mahjong player. He plays in the mahjong parlors of Shinjuku, where he encounters many formidable opponents. When the story kicks off, his primary mahjong parlor has just gone out of business, and he is looking for somewhere else to play. In the mahjong parlors of Shinjuku, Shun will play many games of mahjong with many different people, improving his game through experience!
With the passing of the her grandfather the Eisei Meijin whom she’d spend most of her childhood together, Ayumi lost sight of her goal. On the other side, Erika who’s aiming to become a pro at Shogi to pay the dept her father left with them after running away. Right after entering high school the two meet at the on thing they shared in common, the Shogi Club. Find out how their story unfolds as they go through life centered around Shogi!
Kouichi Azumi was forced to quit professional shogi at the age of 26 after failing to rank higher than 4th dan. Time passed and with a new positive outlook on life after time away from shogi, he finds himself drawn to the game again, and decides to give it another shot as an amateur.
Translated Official description:
During elementary school, it was competitive karuta that Arata, Chihaya, and Taichi were tied together with a strong bond––the new trio. Arata went to a different middle school returning to Fukui, while Taichi attended a prestigious school that's hard to get into. Even when they're all scattered apart, Chihaya continues playing karuta alone. However, Taichi said he "stopped playing karuta"––––.
Delicately swaying, a fully spirited middle schooler Chihaya and the others presents a new spinoff comic!
"If we continue karuta, we'll definitely meet again." With that promise to the distant Arata in their hearts, Chihaya and Taichi enter middle school. Chihaya tries to find friends to play karuta with her, but her effort is fruitless. Taichi realizes his limits at Kaimeisei Middle School, where only prodigies gather, and loses his fervour for karuta. The distance between Chihaya and Taichi slowly grows...
Important Note: The manga-ka (Artist) of this spinoff series, 遠田 おと is credited as TOODA Oto on MangaUpdates, but credited as Onda Oto on CDJapan.