Search
  • -- (8.99)
  • 2,424
  • 222,299
  • 13
Eighth story arc of JoJo no Kimyou na Bouken series.

Following the Great East Japan earthquake, Morioh has been stricken by vast earthen protrusions known by the locals as Wall Eyes. Despite investigation, professional estimations are left empty. Meanwhile, the young girl Yasuho Hirose discovers a man buried within the ground, he possesses a distinctive star-shaped birthmark together with deeply penetrating bite marks. The man, who has contracted a staple case of amnesia is taken in by a local family and given the name Jousuke Higashikata, however mysterious events cannot stop from piling one upon the other and soon that enigma known as stand emerges to complement the great cloud of confusion.
  • -- (9.25)
  • 1,871
  • 42,403
  • 5
Eighth story arc of JoJo no Kimyou na Bouken series.

Following the Great East Japan earthquake, Morioh has been stricken by vast earthen protrusions known by the locals as Wall Eyes. Despite investigation, professional estimations are left empty. Meanwhile, the young girl Yasuho Hirose discovers a man buried within the ground, he possesses a distinctive star-shaped birthmark together with deeply penetrating bite marks. The man, who has contracted a staple case of amnesia is taken in by a local family and given the name Jousuke Higashikata, however mysterious events cannot stop from piling one upon the other and soon that enigma known as stand emerges to complement the great cloud of confusion.
  • -- (8.99)
  • 1,095
  • 135,460
  • 11
Naples, 2001. Giorno Giovanna is a small-time crook with one big dream—to become a "Gang-Star." No ordinary thief, Giorno has a connection to the remarkable Joestar bloodline, and possesses a Stand named Gold Experience. His dream starts to become reality when he meets Bruno Buccellati, a mobster from the gang Passione and a fellow Stand user himself. Realizing that they share similar ideals, and both disagree with the gang's harmful affairs, Giorno reveals his goal to Bruno: with Bruno's help, he will reform Passione by overthrowing the boss.

As Giorno becomes a member of Passione, and is inducted into Bruno's squad, he discovers that it is no simple gang; its numbers are teeming with Stand users. Now confronted by other squads of differing loyalties and unpredictable caliber, their goal to change the gang from the inside out will be a tough one. Taking on these adversaries, Giorno attempts to rise through the ranks and inch closer to the boss, a man who is shrouded in mystery.
  • -- (8.89)
  • 556
  • 35,600
  • 3
In 1989, Joseph Joestar arrives in Japan to meet his troubled grandson Joutarou Kuujou at the request of his daughter Holly. Joutarou has locked himself in a jail cell out of fear that an evil spirit is possessing him and that he may cause harm to others. However, Joseph reveals the truth to Joutarou: this "spirit" is really a "Stand," a physical manifestation of one's fighting spirit. What's more, Joseph and his companion Mohammed Avdol possess Stands of their own and have learned to control them with ease.

Joseph's arrival comes with another piece of news: an old family enemy has returned from the grave, causing the Stands of the Joestar family to awaken. However, when a Stand manifests within Holly, her inability to cope with it leaves her gravely ill, stirring the men into action.

Armed with the power of Stands, a globe-trotting adventure from Japan to Egypt—where their adversary resides—begins. Meeting an array of nefarious Stand users along the way, as well as new allies, the team leads a crusade to save Holly and put an end to their enemy for good.
  • -- (8.47)
  • 911
  • 99,926
  • 5
Sixth story arc of JoJo no Kimyou na Bouken series.

The story of Jotaro kujo's daughter, Jolyne Cujoh. She is framed for a murder and ends up in the Green Dolphin Street Prison. She is given an amulet inherited from her father, which cuts her hand and unlocks her Stand ability, Stone Free, which allows her to unravel her body into living string. The string can form a humanoid Stand within 2 meters of her body, and can extend further as string. In the prison, she soon becomes uneasy allies with fellow convicts and Stand users Hermes (Kiss) and Foofighters.
  • -- (9.38)
  • 925
  • 115,264
  • 8
In the American Old West, the world's greatest race is about to begin. Thousands line up in San Diego to travel over six thousand kilometers for a chance to win the grand prize of fifty million dollars. With the era of the horse reaching its end, contestants are allowed to use any kind of vehicle they wish. Competitors will have to endure grueling conditions, traveling up to a hundred kilometers a day through uncharted wastelands. The Steel Ball Run is truly a one-of-a-kind event.

The youthful Johnny Joestar, a crippled former horse racer, has come to San Diego to watch the start of the race. There he encounters Gyro Zeppeli, a racer with two steel balls at his waist instead of a gun. Johnny witnesses Gyro using one of his steel balls to unleash a fantastical power, compelling a man to fire his gun at himself during a duel. In the midst of the action, Johnny happens to touch the steel ball and feels a power surging through his legs, allowing him to stand up for the first time in two years. Vowing to find the secret of the steel balls, Johnny decides to compete in the race, and so begins his bizarre adventure across America on the Steel Ball Run.
  • -- (8.87)
  • 530
  • 12,111
Second story arc of JoJo no Kimyou na Bouken series.

Takes place in the 1930s, and follows the misadventures of Joseph Joestar, the grandson of Jonathan Joestar, as he fights vampires and ancient super beings with some help from a cybernetically-enhanced Nazi and an Italian man he has a lot in common with.
  • -- (8.00)
  • 641
  • 12,768
First story arc of JoJo no Kimyou na Bouken series.

Jonathan Joestar, a young wealthy son living in Victorian England, has his life destroyed by a recently orphaned Dio Brando, who was taken in by Jonathan's father. Dio, who plots to drive Jonathan to insanity and inherit the Joestar fortune, becomes an unstoppable vampire that Jonathan must fight.
  • -- (8.63)
  • 106
  • 5,336
Sixth story arc of JoJo no Kimyou na Bouken series.

The story of Jotaro kujo's daughter, Jolyne Cujoh. She is framed for a murder and ends up in the Green Dolphin Street Prison. She is given an amulet inherited from her father, which cuts her hand and unlocks her Stand ability, Stone Free, which allows her to unravel her body into living string. The string can form a humanoid Stand within 2 meters of her body, and can extend further as string. In the prison, she soon becomes uneasy allies with fellow convicts and Stand users Hermes (Kiss) and Foofighters.
  • -- (9.07)
  • 98
  • 4,017
  • 1
In 1999, Joutarou Kuujou arrives at the Japanese town of Morioh for two reasons: to meet his illegitimate uncle Jousuke Higashikata and investigate a potentially dangerous Stand user. Only minutes after he arrives does he accomplish his first goal; however, Joutarou finds that Jousuke is not only a much younger high school student, but he possesses a Stand of his own called Crazy Diamond. Not long after their meeting, the two make a startling discovery: someone is using a supernatural bow and arrow to create Stand users around Morioh.

When Jousuke witnesses the threat that this poses, he resolves to protect his town and stop the spread of lethal Stand users. Finding both allies and enemies among these users, Jousuke learns just how much one's personal interests and ambitions can be reflected in their Stands, and the resulting harm or virtue it brings. As they continue to investigate, they begin to unearth the shocking history of Morioh, bringing forth hidden dangers and a mystery from years past.
  • -- (9.27)
  • 572
  • 39,301
  • 1
In 1999, Joutarou Kuujou arrives at the Japanese town of Morioh for two reasons: to meet his illegitimate uncle Jousuke Higashikata and investigate a potentially dangerous Stand user. Only minutes after he arrives does he accomplish his first goal; however, Joutarou finds that Jousuke is not only a much younger high school student, but he possesses a Stand of his own called Crazy Diamond. Not long after their meeting, the two make a startling discovery: someone is using a supernatural bow and arrow to create Stand users around Morioh.

When Jousuke witnesses the threat that this poses, he resolves to protect his town and stop the spread of lethal Stand users. Finding both allies and enemies among these users, Jousuke learns just how much one's personal interests and ambitions can be reflected in their Stands, and the resulting harm or virtue it brings. As they continue to investigate, they begin to unearth the shocking history of Morioh, bringing forth hidden dangers and a mystery from years past.
  • -- (9.72)
  • 107
  • 5,309
  • 1
In the American Old West, the world's greatest race is about to begin. Thousands line up in San Diego to travel over six thousand kilometers for a chance to win the grand prize of fifty million dollars. With the era of the horse reaching its end, contestants are allowed to use any kind of vehicle they wish. Competitors will have to endure grueling conditions, traveling up to a hundred kilometers a day through uncharted wastelands. The Steel Ball Run is truly a one-of-a-kind event.

The youthful Johnny Joestar, a crippled former horse racer, has come to San Diego to watch the start of the race. There he encounters Gyro Zeppeli, a racer with two steel balls at his waist instead of a gun. Johnny witnesses Gyro using one of his steel balls to unleash a fantastical power, compelling a man to fire his gun at himself during a duel. In the midst of the action, Johnny happens to touch the steel ball and feels a power surging through his legs, allowing him to stand up for the first time in two years. Vowing to find the secret of the steel balls, Johnny decides to compete in the race, and so begins his bizarre adventure across America on the Steel Ball Run.
  • -- (9.25)
  • 140
  • 8,315
  • 3
Naples, 2001. Giorno Giovanna is a small-time crook with one big dream—to become a "Gang-Star." No ordinary thief, Giorno has a connection to the remarkable Joestar bloodline, and possesses a Stand named Gold Experience. His dream starts to become reality when he meets Bruno Buccellati, a mobster from the gang Passione and a fellow Stand user himself. Realizing that they share similar ideals, and both disagree with the gang's harmful affairs, Giorno reveals his goal to Bruno: with Bruno's help, he will reform Passione by overthrowing the boss.

As Giorno becomes a member of Passione, and is inducted into Bruno's squad, he discovers that it is no simple gang; its numbers are teeming with Stand users. Now confronted by other squads of differing loyalties and unpredictable caliber, their goal to change the gang from the inside out will be a tough one. Taking on these adversaries, Giorno attempts to rise through the ranks and inch closer to the boss, a man who is shrouded in mystery.
  • -- (8.37)
  • 499
  • 19,095
  • 2
First story arc of JoJo no Kimyou na Bouken series.

Jonathan Joestar, a young wealthy son living in Victorian England, has his life destroyed by a recently orphaned Dio Brando, who was taken in by Jonathan's father. Dio, who plots to drive Jonathan to insanity and inherit the Joestar fortune, becomes an unstoppable vampire that Jonathan must fight.
  • -- (8.98)
  • 366
  • 15,681
  • 1
Second story arc of JoJo no Kimyou na Bouken series.

Takes place in the 1930s, and follows the misadventures of Joseph Joestar, the grandson of Jonathan Joestar, as he fights vampires and ancient super beings with some help from a cybernetically-enhanced Nazi and an Italian man he has a lot in common with.
  • -- (9.09)
  • 82
  • 2,426
In 1989, Joseph Joestar arrives in Japan to meet his troubled grandson Joutarou Kuujou at the request of his daughter Holly. Joutarou has locked himself in a jail cell out of fear that an evil spirit is possessing him and that he may cause harm to others. However, Joseph reveals the truth to Joutarou: this "spirit" is really a "Stand," a physical manifestation of one's fighting spirit. What's more, Joseph and his companion Mohammed Avdol possess Stands of their own and have learned to control them with ease.

Joseph's arrival comes with another piece of news: an old family enemy has returned from the grave, causing the Stands of the Joestar family to awaken. However, when a Stand manifests within Holly, her inability to cope with it leaves her gravely ill, stirring the men into action.

Armed with the power of Stands, a globe-trotting adventure from Japan to Egypt—where their adversary resides—begins. Meeting an array of nefarious Stand users along the way, as well as new allies, the team leads a crusade to save Holly and put an end to their enemy for good.